

Microsoft Advertising uses these cookies to anonymously identify user sessions. This helps us measure the effectiveness of our marketing campaigns. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. We also share information about your use of our website with our social media, advertising and analytics partners.Click to enlarge all images in this article. Getting started with Age of Wonders III is a hostile and intimidating experience, and not in the Dark Souls-esque “purposefully obtuse” way.

Age of Wonders III simply neglects about a decade of improvements in user experience, resulting in a game that feels opaque and unintuitive up front. While 4X games are always complicated-there are a ton of systems to learn-a game like Civilization is good about giving you the small victories up front. You can feel like a decent strategist without delving too far into the game’s mechanics, even if there’s a lot of room left for you to improve.Īge of Wonders III throws up roadblocks. Most of the tutorial hints are presented in text tooltips lengthy enough to have been written by Proust. Vital tactical techniques, such as the game’s reliance on flanking, are left to these text explanations, so it’s easy to lose the game’s relatively easy battles early on without understanding what you’re doing wrong.Īge of Wonders III’s story is delivered in big walls o’ text. Most of the story is told through lengthy interludes between chapters, presented to you through one of the slowest text scrolls this side of Star Wars.
